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Are YOU the Millionaire in the Making…. 
Thursday, February 5, 2009, 04:23 AM - General
Tom was plainly flabbergasted!!! His knack seemed about to blast. It is uncommon of him to listen to anything but rock music. But today he was listening….Tom-the geek- belongs to this sassy generation and is fond of visiting exotic locations anywhere in the world. Naturally the current fragile state of economy does not permit even an aristocrat to travel. IMAO I think, Tom does no justice to his immense talent. Cotch down attitude seldom helps an individual.

The other day we had a chat about iPhone, the app store and prospects of earning money. Being a geek I suggested him to why doesn’t he educate himself a bit and make fortune out of it. After all the talent cannot be called skill till you starts making money out of it.

He was listening (are you????).

There are quite a few success stories that have emerged after the miraculous entry of iPhone in the market. I call it miraculous for the simple reason that within the span of less than 9 months, it has happy customer base of-according to Nielsen Mobile-are 2.3 million US mobile subscribers using an iPhone.

Read a great success story today about a lone iPhone developer who made a game called iShoot that earned him $600,000 in just one month! On the day it hit no. 1 on the App Store it made $37,000. It must have required a flat roofin’ effort from him. I mean WOW! Imagine it is no petty amount. In some cases it exceeds the PCI i.e. per capita income of Canada, Singapore, Australia, European Monetary union and some other developed nation. Mind you, he earned this huge amount in a day whereas PCI is counted on annual basis.

He rightfully thinks he’ll be a millionaire pretty quickly. Lots of people have drawn inspiration from his example and have started following in to his footsteps. This is not sheer luck that fetches him such fame and name; it is his foresighted effort that saw him through.

Anyway it is good for him. I also saw a discussion on another forum where people were saying that “normal” iPhone games never do that well because there are so many vying for the top spots, and you can’t bank on a big success like iShoot. Well I actually think you should probably study what all the best ones got right and then think positively about yours being the best and a massive success and then do it! (In fact I’m tempted to make one myself!) Thinking that your game will be “normal” and not have much success is just a recipe for failure.

Tom subscribed to most of those thoughts and became determined to fire with all the cylinders and make a mark. Tom has paid heed. To me he is the millionaire in the making.

Success and failures are sometimes a matter of choice. It is we who choose success over failure and the other way round. But the door bell of opportunity is ringing loundly, lets grab it with both the hands or the neighbor would!!!!!

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Small i, Big Returns 
Saturday, January 31, 2009, 08:20 AM - iPhone
Want to make dollars with your computer? Simply press Shift and 4 buttons several times!!! Pun intended. In real life making money is easier said than done. It requires more of a smart work than hard work. One has to think out of box in order to earn outstanding returns. One has to shelve I, replace it with i (Phone) and plunge into the subject matter. Success is bound to follow. Let’s have a look at a case of a Stanford professor who did just that and reaped immense benefits.

A mere 31 year old professor of Stanford, Ge Wang’s stars changed for better almost overnight. Smule- the name of the company he established with his friends like Jeff Smith & two others. The company originally set a goal of taking in $100,000 in revenue in the year ‘08, instead will end up making closer to $1 million. "It's amazing," Smith says. "The business is already profitable."

Smith and two others put up some seed money, and Wang, set to work with a handful of engineers. They created four applications. Released in November ‘08, Ocarina racked up 400,000 downloads in less than a month. There's a virtual lighter, a virtual firecracker, a voice changer that can make you sound like anything from Darth Vader or an elf on helium, and the big winner of the bunch—a wonderful program better known as Ocarina that turns the iPhone into an electronic wind instrument. Apple launched the App Store in July ‘08 and has already delivered more than 500 million downloads of more than 15,000 applications (some choice samples: a free Bloomberg stock-market terminal, and a 99-cent "iBeer" that sloshes around when you tilt the phone).

Apple introduced the first iPhone in June 2007 and followed up in July of this year with a 3G model that offers faster data-transfer speeds. Apple has sold 13 million iPhones, and in the third quarter of this year sold more units than Research in Motion, maker of the BlackBerry. In terms of revenue, Apple claims now to be the third-biggest mobile-phone maker in the world, after Nokia and Samsung.

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