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Seoul Strategies... 
Tuesday, February 24, 2009, 08:11 AM - General
Overall mobile industry sales in 2006 in South Korea are assumed at KRW 21.1 trillion. It will grow at an average rate of 2.28%, so as to increase to KRW 23.6 trillion in 2010. Mobile data sales will increase by 9.69% a year from KRW 3.7 trillion in 2006 to KRW 5.9 trillion in 2010

To further the case of South Korean teenagers’ intransigence towards cell phones and its ancillary services, following two incidents caught the attention of mass media across the globe and made headlines in local dailies of S. Korea. Here is an interesting and small case-study of a business that grows through all the travails and tribulations. How? Let’s see….Following is the story in a leading newspaper.

“South Korean mobile phone companies said that they were offering new calling plans after a 16-year-old boy in Iksan killed himself because of a huge phone bill.

He committed suicide on Feb. 15, 2006 after receiving a bill for about 3.7 million won, or $3,800, in data charges for playing games on his mobile phone, the police in Iksan said. Immediately all the mobile operators swung into action and did what they thought to be more humane and generous for teenagers. In response, mobile phone operators said they would create billing plans allowing for unlimited data use at a reasonable cost. SK Telecom, South Korea's leading mobile phone company, said it would offer an unlimited data plan for 30,000 won a month. KTF said it would cap the data costs at 26,000 won.”

Hardly the ink had dried another shocker came. Let’s get across that.

“Amidst the report towards the fag end of the year 2006 that South Korean parents who despair at having to pay skyrocketing mobile phone bills for their chatty children now prohibits have the government on their side. Starting in 2007, new telecom regulations will include a contract that basically teens from spending more than US$40 a month on the phone.”

The total number of mobile subscribers in South Korea in 2006- was a staggering 40,197,115, which is not a minuscule amount by any standards. Mobile churn rate in South Korea was 2.41% in 2006, slightly increased from 2004, and will record 2.20% by 2010. Despite of some stringent decisions taken by the government, I stuck my neck out on the unimaginable growth of this most vibrant industry. Why not? Since I had sense of hunch backed up by facts and figures of mobile becoming preferred mode of communication over other. Lets not forget to travel into time of 2007. I will show you how my surmises proved right.

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Rise in Love!!! 
Saturday, February 14, 2009, 05:50 AM - General


Want to rule the roost in the kingdom of your girlfriend’s heart? Here is a novel and proven idea that is worth giving a try. How Deeble caught his girlfriend’s attention. All of us usually hear the term ‘falling in love’. But love, being a levitation force seldom snatches you down. It raises you up, raises bar for you. As John Ruskin said ‘When love and skill work together, expect a masterpiece.’ Here follows the REAL story from the Bay area of North America.

Dan Deeble, a 35-year-old IT supervisor from Antelope, CA, popped the question using Scribular, a free iPhone application from iApp store that works with the phone's GPS to let users pen notes or remarks at specific locations. Once somebody gets to the location, they can read the note, which is how Deeble- the smart guy- got his love, Crystal Gardner, to go on a scavenger hunt around Sacramento.

Romance has never struggled to find creativity. Creativity cannot be had only through schooling, in fact we can receive idea from all the directions all the time, but some we squander thinking them to be impossible or weird. Success is attained when you and your work fall in romance.

Coming back to Dan, It was like ‘Your desire is my dream. your dream is my destiny’ for him, it all began with a Post-it note in her car, telling her to use Scribular on her way to work. For the rest of the day, she drove around finding different notes -- read them here -- that all ended with "p.s. - I love you." The phrase comes from the movie of the same name, about a woman receiving love letters from her deceased husband, which was the first movie Deeble and Gardner saw together. It’s quite sensational and erotic of him. What comes from the heart goes to the heart. After all you have to go extra mile to get extra benefits. At the end of the day, the couple met at a restaurant where a phone call from her sister prompted her to read the final note: "Almost one year ago, I found you -- and I found love.... I ask if you will grant me the greatest privilege of my life and marry me. Forever yours, Dan." She responded "of course I will," and techies around the globe got another idea for romance.

It’s not that you can win your new love with technology, but you can even keep giving your spouse such pleasant and creative surprises which in turn also surprises and surpasses all your expectations. Wish you all the best in your lovely endeavors!!!! Hope this story will inspire many to make their own stories…….

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M-Commerce Mania, Magic & Magnificence 
Friday, February 13, 2009, 02:55 AM - Technology
The new buzzword on the economic horizon is M-commerce. People earn their fortunes unbelievably. Steve Demeter, developer of the vastly popular $5 iPhone game Trism, announced he made $250,000 in profit in just two months!!! Just imagine how many businesses have such an astounding potential. His team was comprised of Himself, mainly, with a little bit of help from a friend and a contracted designer (whom he paid $500). If his profits continue at this rate, Demeter will earn nearly $2 million by July 2009.

In 2000 and 2001 hundreds of billions of dollars in licensing fees were paid by European telecommunications companies for UMTS and other 3G licenses. The high prices paid were due to the expectation of highly profitable mobile commerce applications. These mobile commerce applications would be delivered through broadband mobile telephony provided by 2.5G and 3G cell phone services

Let’s move from the money to the people. How many have mobile? Ten years ago, wherever you went on the planet, even in the most advanced markets, the mobile phone was only an executive toy. In most advanced industrialized countries like Germany, UK and the USA, mobile phones were toys for the boys, status symbols, expensive accessories for the young and up-coming business types. People who pretended to be important would show it off. The mobile industry has every reason to cheer for the current boom. It is the industry that has carved out niche for itself. Following are the chief benefits (& reasons),
  • economy of scale
  • quicker and easier delivery
  • effective target marketing
  • privacy-friendly data mining on consumer behavior
  • environment-friendly and resources-saving efficacy
Ten years ago, there was a mobile phone subscription for 5 percent of total populace. Today there are 3.95 billion mobile phone subscriptions (let’s call it an even 4 billion, we'll be at 4 billion in January). That means there is a mobile phone subscription for more than 55% of the population on the planet. Let’s give comparative numbers. There are 800 million cable/satellite TV subscriptions. There are 850 million cars. There are 950 million personal computers (laptops and desktops combined). About 1.2 billion fixed landline phones. About 1.2 people use email. 1.3 billion is the total number of internet users. All television sets on the planet number 1.4 billion and credit cards, there are about 1.5 billion unique holders of a credit card. (Source: - Tomy Ahonen)

This and other statistics which would follow in the series of articles would definitely act as stimulus. The time has come wherein smart work is the need of the hour. Smart people just direct their efforts in right direction and yield tremendous dividends for the same…

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Are YOU the Millionaire in the Making…. 
Thursday, February 5, 2009, 04:23 AM - General
Tom was plainly flabbergasted!!! His knack seemed about to blast. It is uncommon of him to listen to anything but rock music. But today he was listening….Tom-the geek- belongs to this sassy generation and is fond of visiting exotic locations anywhere in the world. Naturally the current fragile state of economy does not permit even an aristocrat to travel. IMAO I think, Tom does no justice to his immense talent. Cotch down attitude seldom helps an individual.

The other day we had a chat about iPhone, the app store and prospects of earning money. Being a geek I suggested him to why doesn’t he educate himself a bit and make fortune out of it. After all the talent cannot be called skill till you starts making money out of it.

He was listening (are you????).

There are quite a few success stories that have emerged after the miraculous entry of iPhone in the market. I call it miraculous for the simple reason that within the span of less than 9 months, it has happy customer base of-according to Nielsen Mobile-are 2.3 million US mobile subscribers using an iPhone.

Read a great success story today about a lone iPhone developer who made a game called iShoot that earned him $600,000 in just one month! On the day it hit no. 1 on the App Store it made $37,000. It must have required a flat roofin’ effort from him. I mean WOW! Imagine it is no petty amount. In some cases it exceeds the PCI i.e. per capita income of Canada, Singapore, Australia, European Monetary union and some other developed nation. Mind you, he earned this huge amount in a day whereas PCI is counted on annual basis.

He rightfully thinks he’ll be a millionaire pretty quickly. Lots of people have drawn inspiration from his example and have started following in to his footsteps. This is not sheer luck that fetches him such fame and name; it is his foresighted effort that saw him through.

Anyway it is good for him. I also saw a discussion on another forum where people were saying that “normal” iPhone games never do that well because there are so many vying for the top spots, and you can’t bank on a big success like iShoot. Well I actually think you should probably study what all the best ones got right and then think positively about yours being the best and a massive success and then do it! (In fact I’m tempted to make one myself!) Thinking that your game will be “normal” and not have much success is just a recipe for failure.

Tom subscribed to most of those thoughts and became determined to fire with all the cylinders and make a mark. Tom has paid heed. To me he is the millionaire in the making.

Success and failures are sometimes a matter of choice. It is we who choose success over failure and the other way round. But the door bell of opportunity is ringing loundly, lets grab it with both the hands or the neighbor would!!!!!

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Small i, Big Returns 
Saturday, January 31, 2009, 08:20 AM - iPhone
Want to make dollars with your computer? Simply press Shift and 4 buttons several times!!! Pun intended. In real life making money is easier said than done. It requires more of a smart work than hard work. One has to think out of box in order to earn outstanding returns. One has to shelve I, replace it with i (Phone) and plunge into the subject matter. Success is bound to follow. Let’s have a look at a case of a Stanford professor who did just that and reaped immense benefits.

A mere 31 year old professor of Stanford, Ge Wang’s stars changed for better almost overnight. Smule- the name of the company he established with his friends like Jeff Smith & two others. The company originally set a goal of taking in $100,000 in revenue in the year ‘08, instead will end up making closer to $1 million. "It's amazing," Smith says. "The business is already profitable."

Smith and two others put up some seed money, and Wang, set to work with a handful of engineers. They created four applications. Released in November ‘08, Ocarina racked up 400,000 downloads in less than a month. There's a virtual lighter, a virtual firecracker, a voice changer that can make you sound like anything from Darth Vader or an elf on helium, and the big winner of the bunch—a wonderful program better known as Ocarina that turns the iPhone into an electronic wind instrument. Apple launched the App Store in July ‘08 and has already delivered more than 500 million downloads of more than 15,000 applications (some choice samples: a free Bloomberg stock-market terminal, and a 99-cent "iBeer" that sloshes around when you tilt the phone).

Apple introduced the first iPhone in June 2007 and followed up in July of this year with a 3G model that offers faster data-transfer speeds. Apple has sold 13 million iPhones, and in the third quarter of this year sold more units than Research in Motion, maker of the BlackBerry. In terms of revenue, Apple claims now to be the third-biggest mobile-phone maker in the world, after Nokia and Samsung.

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